![]() However, victory for Carn Dum will ride this war of the Elves' presence. If they succeed, all the Witch-King's effort will have been and vain and Sauron will be much displeased. Glorfindel leads the charge alongside Cirdan seeking to push back the evil. In an attempt to give Arnor the time to recover, the Elves lead an attack upon Carn Dum. Remember kids, Dum spelled backwards is Mud However, those are not the only heroes, a few more will join your ranks as reinforcements arrive, so make sure to clear the map of Barrow Guards. ![]() Hwaldar leads the hillmen that protect Gulzar and his sorcerers. Why the heroes? Gulzar was a bit of an obvious pick, since this is the first time the player has access to sorcerers. Gulzar must stand atop the barrow, the Sorcerer's reputation will anger the Arnoriens further. But they are prideful people, if we desecrate the tombs of their ancestors they will march out to wash their honour. The men of Arnor are not fools, and they hide behind their great walls in hope that Angmar's armies will smash against it like water on rock. With the King dead it is the Prince's turn to join his forefathers. Zaphragor seemed like a reasonable choice. So it seemed obvious to have him, the second pick was to have Drauglin, however, we wanted the player to be able to make use of Durmath's Guardsman Palantir, so a more expensive, tankier hero was required. Why the heroes? As an enforcer, we portray Durmath as a hunter, carrying out the Witch-King's dirty work. ![]() The King seeks refuge in an Arnorien Outpost, but the wolves of Angmar give in no respite, will he make it in time? King Arveleg has managed to flee Amon Sul with the palantir, the enforcer Durmarth has been sent on his trace, with the zealot Zaphragor tailing him. Please stop trying to shoot the Nuclear Palantir. Mornamarth, of course, is the army commander and the Witch-King needs no explanation Why the heroes? Zaphragor is Witch-King's first blade, while Mornmarth commands the troops from the back, Zaphragor is first on the battlefield, carving a bloody path through the enemy lines. ![]() Zaphragor and Mornamarth have rejoined with the Witch King and now lay siege to the Arnor fortress. Now that Angmar has risen in the North and Rhudaur has fallen in the east, it is time for the West to suffer the same fate, it will begin at the watchtower of Amon Sul. We have also established Mornamarth as commander, not one leading and inspiring the troops but rather sitting at the back, ordering troops around. Why the heroes? Zaphragor and Helegwen, a numenorean of Rhudaur and a hillwoman in the RP, they have joined up with the Iron Crown in hopes of a better future and desire to convince the rest of their people to do so. Mornamarth is following them close behind with troops and supplies to create a base which will arrive once the east side of the is clear of all enemies. Mandated by the Witch-King, Zaphragor and Helegwen, a numenorian of rhudaur and a hillwoman, that rose into power, have come to convince Hwaldar and the Hillmen to serve the Iron Crown, they must first free Hwaldar he has been captured by the troops of Arnor. ![]() Also, sorry for all the Trolls lovers but the Troll units and heroes will only be present in this level and as part of the starting army sometimes but you will not be able to train them. Why the heroes? Well, it is mentioned in Durmarth's RP that he once went into the North to tame Trolls so there he is. The Witch King and Durmarth have arrived in Angmar and must now convince the the Black Numenoreans present in the area to fight for them, along the way they will meet unlikely allies to aid them. The reasoning behind each hero are sometimes loosely based on the Angmar RP that is hosted here on Modding Union. and Gildor (after all why would we not include such an extremely skilled scout).Īll of Angmar's heroes appear at least once, but because of their number you won't be able to play with all of them in every mission. The stuff added varies but ranges from extra objectives for some added difficulty, extra heroes and some bonus objectives. The concept is simple, we take the Angmar campaign and make it use the fixed plots system so as to be compatible with Edain. ![]()
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